This is a story about a  journey through The Nowhere, a place with strange creatures and weird events.

Ending defined by different choices.

StatusReleased
PlatformsHTML5
Rating
(5)
AuthorPedroMarques
GenreAdventure
Made withTwine
TagsHorror, Short, Text based, Twine
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Smartphone
AccessibilitySubtitles, One button

Comments

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How do you make paragraphs to show one by one? And how do you make the links to blink? These two effects make the game much more engaging. Is it possible to show me the code for these effects? I want to use that in my game as well! 

Hi, I'm using SugarCube 2.3.

For the paragraphs, this link is really helpful https://twinery.org/forum/discussion/6383/how-to-make-slow-fade-in-text-on-sugarcube

To make the blinking links, I'm using a fade-in/fade-out animation on a:hover

@-webkit-keyframes fade-in-out
{
 0%,
 to {opacity: 1}
 50% {opacity: 0}
}
@keyframes fade-in-out
{
 0%,
 to {opacity: 1}
 50% {opacity: 0}
}

I found a similar solution for blinking but the slow fade is cool! I am going to implement that. Thank you so much for the answer!

Dude. DUDE. D U D E. This game was epic! I love Twine games, and this one took the medium above and beyond. The flashes of white as the lightning, the sounds, the illustrations -- all of it was amazing! I especially liked the bit with the animals where like, for a moment, I thought it was all over. And then -- SIKE! Oh gosh, this was a fantastic experience. I wanna play it again and again until I've exhausted every possibility, and then maybe a few more times!

(+1)

Thanks for the feedback, I'm glad you liked it :)

Hi there, I am a youtuber and I hope to get some support from you guys by leaving a like and subscribe at my channel.

I have played many text horror games and this particular text horror game has a few things that I really like. The audio for the game, the click on orange word to proceed mechanic and drawings of the red eyes and faceless old man to instill fear and increase the scary and tense atmosphere for the game but I felt that the concept behind the game where the protagonist is trapped in nowhere forever is a little too common as a game concept. I understand that it is more scary that after we venture the forest with the protagonist, it turns out that he is forever trapped in nowhere but I hope that a more interesting and original storyline can be created. Maybe more context of nowhere and the creatures in nowhere so that the player themselves can understand the scariness and frightening the location of the protagonist is at is. Thank you for reading my comment.

Thanks for your feedback!